The Multiversal Role Play Forum

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The Multiversal Role Play Forum

A forum where everyone can role play in whatever universe they wish. One can even make up their own universe, and invite others to play in it.


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    Shadowrun RP

    Werekitty39501
    Werekitty39501
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    Shadowrun RP Empty Shadowrun RP

    Post by Werekitty39501 Sat Aug 24, 2013 2:06 am

    I'll be DMing this one, so y'all will know I'm here all the time.  Thinking of placing it in the classic Shadowrun locale of Seattle. Probably need to get the sourcebook, so I can get the flavor info.

    I may be using 4th Edition. There doesn't seem to be an online, shareable fifth edition character sheet, anywhee.


    Last edited by Werekitty39501 on Sat Aug 24, 2013 7:06 am; edited 1 time in total (Reason for editing : Added more information)
    Werekitty39501
    Werekitty39501
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    Shadowrun RP Empty Books and more books!

    Post by Werekitty39501 Sat Aug 24, 2013 8:25 am

    4th edition Shadowrun also has a lot more info.

    First and foremost is the [You must be registered and logged in to see this link.], [You must be registered and logged in to see this link.], [You must be registered and logged in to see this link.], [You must be registered and logged in to see this link.], [You must be registered and logged in to see this link.], [You must be registered and logged in to see this link.].

    There's a bunch of stuff.
    Ryusukanku
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    Post by Ryusukanku Sun Aug 25, 2013 1:08 am

    I suddenly have an urge to create one of those changelings.

    Ah yes. Year of the comet, was awesome and confusing.

    Werekitty39501
    Werekitty39501
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    Post by Werekitty39501 Sun Aug 25, 2013 1:26 am

    Shadowrun could be considered either a libertarian or Conservative dystopia, with magic.

    Now, I've got a set-up on the Science Fiction section. You all need to download the 4th Edition Core Book, and create your characters. In the meantime, I'm working on getting more info, so the runs will be as detailed as possible. Using a resource from the 5th edition to help me with the early stuff.
    Shademourne
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    Post by Shademourne Mon Aug 26, 2013 12:44 am

    Sounds good, I'm in.
    Werekitty39501
    Werekitty39501
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    Shadowrun RP Empty Re: Shadowrun RP

    Post by Werekitty39501 Mon Aug 26, 2013 6:02 am

    Three of the main books you need for creating your character is the [You must be registered and logged in to see this link.], naturally, [You must be registered and logged in to see this link.], and [You must be registered and logged in to see this link.].

    The Core book tells you how to create your character, Runner's Companion tells you how to survive, and Attitude tells you how to act, and gives you a lowdown on the media scene, and life in general.


    In the Runner's Companion there is something to help you create your character.  Twenty Questions.  They help you figure out the important bits of your character.


    1. We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?


    2. Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent.  All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character’s parents say about her?


    3. Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21 st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attacks of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences.  Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?


    4. Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the
      shadows, her decision is influenced by the world around her.  How did your character get into shadowrunning, and why did she take that path?


    5. People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character’s living space like, and what has he added or changed to make it his own?


    6. Everyone has beliefs, and many have beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?


    7. Everyone has aspects of their personality that grate on someone.  Even the best of friends annoy one another from time to time.  The flaws in a person’s character are as important as the qualities.  What do you dislike most about your character’s personality?


    8. The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the “Big Ten” triple-A megacorps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?


    9. People make acquaintances and friends; we’re hardwired for it.  Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and her contacts?


    10. It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?


    11. Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?


    12. Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?


    13. If you have an Awakened or technomancer character, consider your character’s tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?


    14. While acceptance and bias vary from place to place, augmentations—be they bio-, cyber-, gene-, or nanoware—are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)?


    15. Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?


    16. Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?


    17. People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?


    18. One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up.
      What did your character want to become when he was a child, and what are his goals now?


    19. A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks.  Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world affects his personality. What does your character look like, and
      what inspired his choices?


    20. Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?


    You will find your character has much more depth if you take the time to think about these questions in detail.


    Last edited by Werekitty39501 on Tue Aug 27, 2013 2:15 am; edited 1 time in total
    Werekitty39501
    Werekitty39501
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    Shadowrun RP Empty Re: Shadowrun RP

    Post by Werekitty39501 Mon Aug 26, 2013 8:37 pm

    Also, don't wait on my story. The characters come to the shadows for their own reasons. They will be more vibrant, and their own people, if they're not story dependant. I'm still working out the details, and I'm sure you'll have details to work out, too. Especially if you're using the twenty questions.
    StormRebel
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    Post by StormRebel Tue Aug 27, 2013 3:08 pm

    I'm in, got a character in mind. Will get to work writing up the details and answering the twenty questions ASAP.
    A Pesky Alien
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    Post by A Pesky Alien Tue Aug 27, 2013 10:12 pm

    I'm in!
    Werekitty39501
    Werekitty39501
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    Shadowrun RP Empty Re: Shadowrun RP

    Post by Werekitty39501 Wed Aug 28, 2013 7:52 am

    Shadowrun is a very RP heavy game, I've noticed. Especially in the Anatomy of a Shadowrun book. You've got to be smart, perceptive, do a LOT of legwork, and do your research, before you go running in guns blazing. And sometimes, you don't WANT to go running in, guns blazing.

    Since you're doing something illegal, going in, ammo-first is the quickest way to end up in boiling hot water.

    There's plenty of opportunity for angst, drama, and assorted other role playing opportunities.

    Heck, Alien's character wasn't above flirting with the boss.
    A Pesky Alien
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    Post by A Pesky Alien Wed Aug 28, 2013 1:44 pm

    Cool 

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