The Multiversal Role Play Forum

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The Multiversal Role Play Forum

A forum where everyone can role play in whatever universe they wish. One can even make up their own universe, and invite others to play in it.


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    War... War never changes, but the players often do.

    Ryusukanku
    Ryusukanku


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    Post by Ryusukanku Sun Aug 11, 2013 1:23 am

    There are several ways to do a Fallout game.

    Everyone is from the same Vault. "Gee that overseer's a jerkwad. We should leave."

    Everyone is from the same region "You're from Vault 101, you're from Canterberry Commons and I'm from Paradise Falls. Makes sense we team up."

    Everyone is from somewhere in the Fallout universe and meets for the first time. "A Desert Ranger, A BOS Scribe and a Nightkin walk into a bar..."

    Everyone knows one another long enough to just get things started smoothly "Yeah, we answered an add on a bulliten board at the local watering hole last month and so far so good,"





    Offhand I got a number of character concepts for this kind of thing, and most of us are at least semi-aware of the feel.

    Heck, there's always this homebrewed version for the Savage Worlds system if you want some easy to run guidelines for character creation.
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    What do you think, folks?

    StormRebel
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    Post by StormRebel Sun Aug 11, 2013 1:25 am

    Oh hells yes. I'd -love- a Fallout RP.. and the all from the same Vault, or atleast some, seems like a badass idea, and something I've never thought of doing, but could seriously get into.
    Werekitty39501
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    Post by Werekitty39501 Sun Aug 11, 2013 1:43 am

    "Are you a slaver, boy? We don't like slavers 'round these parts..."
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    Stormwarden


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    Post by Stormwarden Mon Aug 12, 2013 2:12 am

    Deal me in Very Happy I want to try my hand at this. And I like the same Vault idea too.
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    Post by Werekitty39501 Mon Aug 12, 2013 11:36 pm

    You have to know I'm interested. If I can be arsed to make a smartassed comment, I have to be interested.
    Ryusukanku
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    Post by Ryusukanku Mon Aug 12, 2013 11:49 pm

    Directly from "The Vault" a list of probable occupations one can have after taking "The G.O.A.T."

    Great for Vault-centric character generation.

    I'm thinking "Waste Management Specialist" for mine.


    The results are as follows:

    Career: Vault chaplain

    "They say the G.O.A.T never lies. According to this, you're slated to be the next vault ... Chaplain. God help us all."
    ◾ Prevalent skill: Barter

    Career: Laundry cannon operator

    "Well according to this, you're in line to be trained as a laundry cannon operator. First time for everything indeed."
    ◾ Prevalent skill: Big Guns

    Career: Pedicurist

    "It's nice to know I can still be surprised. Pedicurist! I might have guessed Manicurist, or even Masseuse. But apparently you're a foot person."
    ◾ Prevalent skill: Energy Weapons

    Career: Waste management specialist

    "It says here you're perfectly suited for a career as a Waste Management Specialist. A specialist, mind you, not just a dabbler. Congratulations!"
    ◾ Prevalent skill: Explosives

    Career: Vault loyalty inspector

    "Huh. "Vault Loyalty Inspector"... I thought that had been phased out decades ago. Well, sounds like a job right up your alley, hmm?"
    ◾ Prevalent skill: Lockpick

    CAREER: Clinical test subject

    "Interesting. "Clinical Test Subject"... sounds like something you should excel at. I guess you and your dad will be working together."
    ◾ Prevalent skill: Medicine

    Career: Fry cook

    "Looks like the diner's going to get a new Fry Cook. I'll just say this once: hold the mustard, extra pickles. Ha ha ha."
    ◾ Prevalent skill: Melee Weapons

    Career: Jukebox technician

    "Thank goodness. We're finally getting a new Jukebox Technician. That thing hasn't worked right since old Joe Palmer passed."
    ◾ Prevalent skill: Repair

    Career: Pip-Boy programmer

    "Well, well. Pip-Boy Programmer, eh? Stanley will finally have someone to talk shop with."
    ◾ Prevalent skill: Science

    Career: Tattoo artist

    "Huh. I wonder who will be brave enough to be your first customer as the vault's new Tattoo Artist? I promise it won't be me."
    ◾ Prevalent skill: Small Guns

    Career: Shift supervisor

    "Apparently you're management material. You're going to be trained as a Shift Supervisor. Could I be talking to the next Overseer? Stranger things have happened."
    ◾ Prevalent skill: Sneak

    Career: Marriage counselor

    "Wow. Wow. Says here you're going to be the vault's Marriage Counselor. Almost makes me want to get married, just to be able to avail myself of your services."
    ◾ Prevalent skill: Speech

    Career: Little league coach

    "I always thought you'd have a career in professional sports. You're the new vault Little League coach! Congratulations."
    ◾ Prevalent skill: Unarmed

    Career: Masseuse

    "Looks like you'll be putting your ... physical talents to good use as the vault's new Masseuse."

    Career: hairdresser

    This Hairdresser is responsible for cutting, coloring, and styling other Vault residents' hair. Butch DeLoria's G.O.A.T. results place him in this position. He insists on calling himself a barber.

    Career: vault engineer

    The Vault Engineer is a career position in the Vault-Tec Vaults. The engineer is responsible for the monitoring of machinery that powers the Vault electrical grid. This position is viewed more highly than a technician in the Vault 101 maintenance department by residents in a Vault society. The typical accouterments of a Vault engineer are a utility jumpsuit, a Vault lab uniform, and a Geiger counter.

    Engineers in Vault 101 work on the Reactor Level and Upper Level. In the 2260s, Jonas Palmer is an engineer on the Reactor Level. He is later promoted to the clinic as an assistant to James. On August 3, 2274, Paul Hannon Jr. is placed on an engineering track by his scores in the G.O.A.T..

    Career: garbage burner

    A Garbage Burner or Trash Burner, is a career position in the Vaults. This person works in the Maintenance Department, where they are responsible for the cleaning and maintenance of the incinerator receptacles. This position is considered the most undesirable of the many careers available to the residents.

    A common saying in Vault 101 is, "Most likely to end up a trash burner." This saying is used by a Vault resident about someone they see as a loser. On July 13, 2268, after a confrontation between Butch DeLoria and the Lone Wanderer, Amata Almodovar mutters this saying when speaking about Butch.

    On August 3, 2274, the Lone Wanderer's father attempted to convince his child of the seriousness of the G.O.A.T. by saying, "The last thing I need is your mother's ghost haunting me because her only child became a garbage burner."

    Career: vault teacher

    The Vault Teacher is a career position in the Vault-Tec Vaults. Teachers educate their students in various subjects and prepare their students for the G.O.A.T.. The accoutrements of teachers are a Vault 101 jumpsuit and work boots. Vault residents view education favorably, though they don’t always view the teachers so favorably.

    From Vault 101's earliest days, a Brotch has been educating students. The latest Brotch, Edwin Brotch, may be the last Brotch, as he is childless. Though he is worried about continuing the tradition, Edwin does his best at educating his students. The students learn algebra, read the classic novel Bleak House by Charles Dickens, and read on airborne bacteria in the Big Book of Science.

    On August 3, 2274, Susie Mack is placed on the teaching track by the G.O.A.T..

    Career: vault physician

    Main article: James (Fallout 3)

    Career: vault security guard

    In order to get this job, one must be hand selected by the Overseer, who has total control of security. It is unknown if he goes by the G.O.A.T. results, but he only picks people who he thinks will be loyal. Vault 101 Security guards are the only members of the vault permitted to use a firearm. It is possible, however, that if someone does well as Vault Loyalty Inspector (an obtainable position) they may become a vault security guard.



    Ryusukanku
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    Post by Ryusukanku Fri Aug 16, 2013 1:50 am

    Oh. Found another Site with a Fallout game

    [You must be registered and logged in to see this link.]

    StormRebel
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    Post by StormRebel Fri Aug 16, 2013 5:04 pm

    I like that one you listed in the link. About the system it uses, that is. I'm still super hyped for if we do a Vault Dweller one, but I think actually using the SPECIAL system, traits, and perks would be awesome.
    Ryusukanku
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    Post by Ryusukanku Sat Aug 17, 2013 1:19 am

    There's a thought.

    Everyone could be from a Vault, and not necessarily the same one either.

    Gives some leeway to making up your own Vault and why it was a messed up place to grow up.

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    Post by Stormwarden Sat Aug 17, 2013 9:31 pm

    Vault 42 seeks the answer to Life, the Universe, and Everything.
    StormRebel
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    Post by StormRebel Sat Aug 17, 2013 11:29 pm

    I wonder if it'd be possible for there to be a totally RobCo themed vault. I think RobCo is owned by Vault-Tech, or has a deal with them or something, right?
    Ryusukanku
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    Post by Ryusukanku Wed Aug 21, 2013 1:51 pm

    “ Did you know that the Vault-Tec/RobCo partnership is considered the most successful venture in the history of American industry? ”
    — Vault 101 PA system


    RobCo Industries was one of the biggest and most influential computer and robotics corporations in the United States of America. The company's name is either an abbreviation of the term "Robot Company," or was named after its founder, Robert House, the eventual master of New Vegas, in the Mojave Wasteland.

    Background

    Founded in 2042 by Robert House, by 2049 RobCo had become one of the most powerful corporations in the world, rivaling even Poseidon Energy. By 2077, their patented software and robotic designs formed the cornerstone of American industry, exemplified by the 2075 Unified operating system, which was used in nearly every computer system on American soil in the years just before the Great War.


    The company had numerous joint design and manufacturing ventures, including developing the Pip-Boy for Vault-Tec and the Liberty Prime project with General Atomics International and the US Army. In 2075, RobCo purchased REPCONN Aerospace, allowing the company to enter the aerospace industry.

    Products
    ◾Pip-Boy 2000
    ◾Pip-Boy 3000
    ◾Pimp-Boy 3 Billion
    ◾Stealth Boy 3001
    ◾Protectron
    ◾Unified Operating System (UOS)
    ◾Liberty Prime (with General Atomics)
    ◾RobCo Reflectron
    ◾PDQ-88b Securitron
    Ryusukanku
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    Post by Ryusukanku Wed Aug 21, 2013 9:38 pm

    So... when is it best we should set such a game?

    Offhand the most 'modern' and familiar of the Fallout games are 3 and New Vegas so there's the option of two settings. The ruin-filled Capitol Wasteland of Washington D.C. or the Open landscape of New Vegas.

    To be honest I'd be happy with either.

    Although I'd suggest setting the game either in DC in 2270 or in Vegas in 2274. Either way this would give players a 7 year pre-cannon time to mess about in. Close enough that the social, political and geological landscape isn't gonna be very different but still it wouldn't be a case of risking meeting the protagonist.

    Of course we could still go through with the whole timeframe simultaneous with the main plots, or even in the wake of the events of the game.

    Werekitty39501
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    Post by Werekitty39501 Fri Aug 30, 2013 8:06 am

    Maybe you should move this to the planning area?

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